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Hostile mines must be detected by passing an Awareness check before they can be disabled or recovered. While friendly mines can normally be recovered without a DC check, after leaving a map and returning to it any mines left behind can only be recovered after a successful DC check (although they remain friendly). When not in combat 20 is always rolled, so minimum skill rank (in brackets) is DC - 20.Ī maximum of 15 mines can be set in any map. Successfully setting, disabling or recovering mines requires that the sum of Demolitions skill rank and a d20 roll is equal to or greater than the DC. According to Feedback, DC increases to disarm and recover mines are cumulative rather than separate: However, unlike at character generation, class skills take priority over cross-class skills: for example, for an Expert Droid like T3-M4, Awareness is prioritized over Demolitions until he has the Class Skill: Demolitions feat.ĭifficulty Classes for setting, disabling or recovering mines are reduced by 5 on Easy but increased by 5 on Difficult. If you select Auto Level Up or Recommended, skills are given the following priority when investing points: Points can be invested in class skills to maximum rank equal to level + 3, while they can only be invested in cross-class skills to maximum rank equal to. Class skills cost one point to raise one rank, while cross-class skills cost two points to raise one rank:Ĭlass Skill feats can change a cross-class skill to a class skill. After becoming a different class, a character’s skill points on level up are determined by the new class, but the class skills of the earlier class are retained and those of the new class are gained. Intelligence modifier (INT) resulting from points allocated at character generation and on level up determines how many skill points a class is granted at those times:Ĭharacters are always granted at least four skill points at character generation, and at least one on level up:Īll points do not have to be invested at character generation or level up, so they can be saved for a future level up.
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If the total is 15 or greater, the lock is opened.
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For example, to open a lock with a DC of 15, take your skill rank in Security + Wisdom Intelligence modifier + d20 roll. When using a skill to perform an action, the rank is compared against a Difficulty Check (DC) number. This is the skill 'rank' and determines how good the character is with that skill. Each of your character's skills has a number associated with it.
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